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From Kundhya

Welcome to Kundhya: A World of Transition.

Introduction[edit]

Click to see Kundhya in action

Kundhya is a world with wild seasonal swings, covered in an exuberant flora of teal and chartreuse, tinged with an occasional splash of violet. For thousands of years, a humanoid sentient species known as Kundhyans have strived to live and thrive in this world, across environments that are sometimes harsh and capricious, but never dull. At present we are at 3067 AG: almost three millennia have passed ever since people in Old Rookim Kingdom have erected the solemn Galɛɛ Temple in their ancient capital of Adɛɛžo.

If an Earthling visited Kundhya today, they would see a technology level that overall resembles the 15th Century on Earth, with non-industrialized but yet flourishing civilizations, but also a noticeably longer history of global movement, trade and interactions (and arguably more equitable). Different customs and ideas constantly intertwine and clash with each other, and from the eyes of travellers, merchants, migrants, soldiers, nomads, vagrants and slaves, they are never short of evoking confusion or awe.

Navigate[edit]

Here you can find a list of Kundhya's main geographical features, culture groups, and countries.

By geography[edit]

Take a look at Koli and Zhaa, the two continents of Kundhya where most stories unfold, or a tour around the various oceans:

You can also navigate around some of the significant geographic coordinate lines and points:

Or some major ways to divide the globe of Kundhya:

By topics[edit]

Some specific topics that might be of interest:

Basic info[edit]

  • Present time: 3067 AG in Galɛɛ Year
  • Primer meridian: Teenfiilaax Meridian, 2120th pixel on the world map from the left
  • Radius: 6529 km
  • Total land pixel on Molleweide projection map: 9817572
  • Total land area: 176,130,424.30 km2
  • Area per pixel on Molleweide projection map: 54.5631 km2/pixel
  • Area per pixel on equirectangular projection map at Equator, 30° N/S, 60° N/S: 129.1314, 85.84649, 42.56254 km2/pixel
  • Total population at present time: 400 million
  • Global population density: 2.271 persons/km2

Author's ramble[edit]

Kundhya is the worldbuilding/conlanging project that I created to explore themes such as:

  1. Traveling and (e/im)migration, identity, foreignness, diaspora, culture shock, exchange/adaptation/emulation/interaction of cultures
  2. Interaction between culture and natural environment and resource use

I don't remember how long this project has started: it originated as snippets of stories about this kingdom, that dynasty, this warrior, the usual fantasy stuff, with a crudely drawn "world map" with a couple of weird-sounding names marked on different corners of the name. But little by little, I started to fill in the blanks (both geographically and conceptually), elements and ideas from other abandoned stories got recycled into it, until I realized that I could try to build a coherent, interconnected world, and that the interactions between different cultures and societies would liberate so much more interesting potential to the stories I could tell.

Little by little, I started laying the basic premises I wanted this world to follow in general: less emphasis on warfare and military elements (I acknowledge that they will inevitably exist, but also that I am less knowledgeable/interested in building this aspect of my world); predominantly societies where females are given a central role (the goal is not to portray matriarchy as the ideal situation by any means, but both as an exercice for me as a man to spot my own biases, and to explore the complexity of inequalities once it's detached from the examples we are used to seeing); a humanoid species without magical abilities (magic is cool, but sometimes I feel it can become an easy way out of challenges faced by the people in the world, and can create plotholes that are hard to resolve except by even more magic, and humanoid because I want them to still be relatable to 'us', to face the same struggles as us); a pre-industrial world that is also not a medieval cliche (this may change one day)... For me, these are the guidelines for the overall range of variation that one can be expected to see in Kundhya, but in no way I intend for any of the cultures to be monolithic. Other than the no-magic humanoid setting, all others are subject to revision and nuances. I also want to tell more of the stories of "common people", people not in power or in the top of the, and especially people living on the interface between multiple cultures and societies: travellers, merchants, migrants, nomads, vagrants or even slaves, etc.

Being from an biology/ecology background, I am also passionate about explore the vast potential in terms of flora, fauna, habitats, landscapes, biomes etc. that Kundhya could harbor. An aspect that I particularly want to emphasize is how humans in Kundhya interact with nature: how they harness it, try to control or contain it, become subjugated or constrained by it, or innovate and adapt in the face of it.

Anyway, hope you enjoy it!

Help section[edit]

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Country info templates[edit]

NAME
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xxx
Flag
Geographic extent
XXX° W - XXX° E (T. M.)
XXX - XXX° N
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xxx
Geographic Map
Capital
CITY
Official Language
LANG
Recognized Languages
LANG
LANG
Demonym
NAME
Religions
RELIGION
Political system
Main historical event
Area
n km2
Population
n million
Population density
n/km2
Urbanization level
n%